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I too thought it was dozens of people jumping through the skies. Pretty hefty
render time, huh? You might try adding or subtracting the pigment from the mesh:
function mesh( x, y, z )+crackle_tex( x, y, z )/4 to make the render time
faster.
Mike Williams has an isosurface tutorial? What's the site address? Does this
mean I'm off the hook with mine? I gotta stop being lazy....
Congratulations on your wedding anniversary! May you two have a wonderful life
together!
sighmoan wrote:
> ...break your mesh's back.
>
> Hooray! My browser seems to have FINALLY resolved whatever trouble it was
> having with Mike Williams' isosurface tutorial so, in honor of this hallowed
> day (not that y'all should care, but it's also my 15th wedding anniversary),
> I'm posting this 16pps nightmare that I did while waiting for the web to
> clear. It's a mesh1 internal function wedded (ahem, blobbed) to a crackle
> pigment function in Superpatch--5 hour render, now let's see if I can learn
> how to tweak the code to speed it up.
>
> simon A
> --
> sigh-sig [ http://www.homestead.com/siandabi/files/siandabi.html ]
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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